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Post by Doodlebug on Jul 1, 2017 9:33:08 GMT -5
Hera Gregg
Hera stared at the servant before her. Unbelievable strength... Magnificent bronze sword... Either Saber or Berserker. If that Dante guy really wanted to piss off the Mage's Association, he probably chose the latter. Either way, best course of action would be complete immobilization. In that case...
"Kirin!" Hera pulled out her wand. "Is it just me or does it look like this guy needs to chill out?"
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Post by muhtheepic on Jul 1, 2017 10:36:30 GMT -5
Name: Clara Barton (http://prntscr.com/fqeohb)
Epithet: The Angel of the Battlefield
Class: Rider
Age: 35
Strength: E
Endurance: C
Agility: D
Mana: A
Luck: A
Skills:
Riding (B): As a member of the rider class, and a gifted horsewoman, Clara is capable of handling almost any modern vehicle with a high degree of skill.
Medic (A+): Clara is capable of patching up virtually any battlefield wound with limited supplies, provided she has the mana.
Magecraft (C): Clara’s reputation sparked legends that she was an angel, or a sorceress, which manifest as a competent ability to utilize holy magic as well as the water element.
Charisma (C): Clara was able to develop the leadership skills and cult of personality to create and command a massive organization – this ability makes her much more persuasive and likable to other mages and servants.
Hippocratic Oath (A+): This skill manifests from Clara’s absolute devotion to the medical practice, as shown by her willingness to treat even enemy soldiers on the battlefield. She still feels the urge to do this as a servant, although a command seal will obviously prevent it, and she radiates an aura of kindness and mercy that makes enemy soldiers that follow a code of honor think twice before attacking her.
Noble Phantasms:
Hopital Ambulant (B): The first ambulance ever used in wartime, a small white carriage bearing a large red cross on the side, drawn by Barton’s black stallion. While normally dematerialized, Barton can summon Hopital Ambulant onto a battlefield using a share of mana, and the inside of the carriage is stocked with medical supplies and elixirs. Although unimpressive in appearance, the carriage is durable enough to withstand a good amount of punishment, and travels as fast of a servant of B+ agility. Clara is additionally capable of leaping onto the stallion itself and cutting the cart loose; in this case, the cart can be used as a stationary field hospital, and the horse alone can travel as fast as a servant of A+ agility.
First Responder (C): Derived from Clara and her Red Cross’ determination to always be the first to arrive at scenes of disaster, she has been summoned with a Noble Phantasm that allows her (along with Hopital Ambulant and whoever may be inside) to teleport to sites conflict or destruction. Additionally, when applied to her allies, this Noble Phantasm functions almost as a precognitive danger sense, in which Barton can teleport to them in anticipation that they might be hurt.
Miscellaneous: Among Barton’s medical techniques and elixirs are a plethora that could be very dangerous if used offensively, easily capable of disabling of killing opponents. However, she will resist using these with incredible strength; a command seal is almost always necessary to get her to hurt someone.
Background: Clara Barton was unquestionable one of the most influential women in history, gaining legendary status for her work as a field medic in the American Civil War, and then going on to found and lead the Red Cross organization. Rider chose her as a servant because of the invaluable support she could offer to a team, in terms of both healing and mobility. However, in the only war she was summoned in, her refusal to intentionally harm others cause incredible friction with her masters, who ended up using command seals to compel her to do so. Barton is burdened by her memories of this violence, and intends to make sure it doesn’t happen again.
Current Goals: To seek out a master who is willing to respect her do-no-harm philosophy, or one on a team where she wouldn’t be forced to directly engage in any dirty work.
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Post by hexahedronwidm on Jul 1, 2017 12:29:17 GMT -5
MAGE:
Name: Maria Williams
Age: 16 (On record as 23 on documents)
Occupation: She is a former researcher and private contractor of the Magus Association who is now classified as a terrorist defector with unknown motives and affiliation. At the same time, she has been disowned by her family and is wanted across certain other organizations.
She has recently graduated university and is currently raiding warehouses and libraries for magical reagents and grimoires.
Skillset: Maria is adept at manipulating crystallized mana into various shapes and manipulating their movements. In this fashion, she creates basic blueprints for an objects physical and circuit structure and constructs them. These blueprints are left in the shape of hollowed out mana husks that are bereft of power and stored away in her current residence. One of her new constructs that she has taken a liking to exists in the shape of a motorcycle.
In terms of combat, she has a set of ‘wings’ that she utilizes for compact movements and vehicles for longer skirmishes. Her main form of assault is in the form of small mana blasts launched from small drone
Weaknesses: Maria is a whimsical soul who has seen the depths of power struggles and is bored of the grubby hands of institutions. She likes being unfettered and does as she pleases even to her own detriment. She will not commit to an obligation if it ends up boring her or she decides that it takes too much effort and that time could be better spent playing with her doll and drinking tea.
Background: Roughly nine months after the Sanctum War, Maria cut ties with everyone she knew in favor of an unrestrained life. Even though she was under very loose regulations, she was still strictly observed and she became frustrated with the underlying political parties involved in the everlasting organizational struggles and the constant need to undertake mundane missions. All of this was inspired by a chance meeting with a shrink she bumped into on the streets who she consulted presenting her ‘dreams’. Maria was told to be more active to purge all the pressures holding her down, thus she jacked a motorbike, promptly crashed into a few walls and leveled a branch warehouse stealing most of its contents.
She burnt bridges to forge a new identity for herself, donning a mask construct and a mana film with fake fingerprints.
Current Activities/Goals: She picked up a random girl from an orphanage and is now conducting illegal magical experiments using the resources she plundered to perfect the concept of either reincarnation or immortality without being smote by the Root.
MAGES: Name: Anastasia Williams
(Appearance: She is blond with a black and olive green visor covering her eyes. She’s forced to wear Maria’s old gothic lolita dresses and is very disgruntled by this fact. She sits in a custom mana construct wheelchair.) Nicknames: Experiment Unit Number 002, Dress-Up Doll, Rocket Crippie Age: 14 Occupations: Experiment Unit Number 002, Dress-Up Doll, Proxy, Student
Skills: Anastasia’s body has been restructured such that three of her limbs constantly have their magic circuits rearranged during scheduled maintenance periods. She is often not informed of such changes and thus must force mana into these channels to fully realize what is presently in her arsenal. She has only been in contact with magic for a little over a year and thus is experienced in magical circumstances outside of a series of drills in which floating magical devices try to murder her.
The only spell pattern that remains constant is an innate circuit inside her right arm, the only limb she has that functions properly which has a flowing flame circuit. This allows her to cause chain detonations through the air, ignite the boosters on the back of her wheelchair and to trigger the extended circuit running through armrest that allows her vehicle to jet forwards in a blazing inferno.
Although blind, the remodeled circuits in her eyes give her a view of magical flow if mana is channeled through the right and heat signatures through the left.
She has undergone back movement training in her wheelchair and can now successfully perform a roll out of the seat.
What gives you trouble?: Stairs. Her foster parent refused to input a treads system or simply a portable ramp claiming that it would detract from her character.
She is paralyzed from the tailbone down, lost her right arm and both us of both eyes in a gas main explosion. She has a replacement arm but the functionality of her body is somewhat limited.
She also disagrees with her foster parent’s sense of aesthetics, taste in food and daily activities.
Backstory: While being transferred to a child protective services agency due to reported domestic abuse, the gas main in the general area detonated and the car blew up along with it. As a result, she received nerve damage to her lower spine, causing her legs to be paralyzed. She lost her left arm to the blast and her eyes to the residual fire. During her period of hospitalization, it was found that her father was killed in one of the parents’ scuffles and that her mother was on the run from the authorities.
One of her days after doing basic rehab, she found a voice by her windowsill. “So, how’s about you sell me your soul?”
After many sessions of wariness, her right arm was forcibly exchanged out for a prosthetic.
“So, the offers still on the table. Well, not that you’d be able to see it.”
She was eventually adopted and made into a dress up doll. At the same time, she learned of the existence of magic and slowly began adapting to the world around her.
Goals: She hopes to one day be free from the nutcase and have her faculties fully operational, like she was promised.
HEROIC SPIRIT: Name: Lu Zhishen (Born Lu Da)
(Round faced with big ears, a straight nose, a squarish mouth, an engulfing beard alongside a muscular upper body adorned with numerous flower tattoos) [Maybe I’ll draw this?]
Nickname: Flowery Monk Class: Lancer (Alternate: Berserker)
Age: 34
Strength: A
Endurance: A-
Agility: B-
Mana: D
Luck: B
Skills:
Magic Resistance (C): As a member of the lancer class, alongside his experiences with Liangshan mages and basic Buddhist verses, Lu Zhishen is capable of cleaving through rudimentary spells and shrugging off blows.
Riding (D): As a member of the Liangshan bandits and being an army commander, Lu Zhishen has some ability in commanding a groomed horse.
Indominable Will (D): A skill derived from his acclaimed strength and enlightenment, Lu Zhishen has come to terms with all the slaughter and acts of evil perpetrated by him as man and exists in a state of acceptance. His will is now shaped by what he believes to be the pathway of the Root. This dampens the effect of mental interference and provides a small modifier to his endurance. This skill is enhanced by 聽潮而圓.
Drunken Might (C): A trait shared by many of the outlaws is an appreciation from alcohol. In their drunken stupors, they display heightened capabilities in physical prowess. When the mental state of such an entity decreases, a Mad Enhancement attribute is temporarily gained. This skill is removed by 聽潮而圓.
Noble Phantasms:
62 Jin Monk’s Spade (Anti-Unit, C): Lu Zhishen’s famed weapon of choice was crafted during one of his many drunken rambles; he wished for a 100 jin spade to play with but was turned down and instead given one weighing 62 jin (for fear of the weight being too unwieldy). As any monk’s spade, this can be used to bury the dead and is effective against beast type creatures.
(1 jin roughly equals 1 pound as it is half a kilo)
Unnamed Dagger (Anti-Unit, D+): A dagger weighing 91 jin (can’t seem to get a reliable source that I can understand, seems weird that this was so heavy) that he wielded during walks for self-defense. It is unreasonably heavy for no particular reason and has no redeeming qualities other than its mass.
Weaponized Nature (Anti-Unit, D): Lu Zhishen once in his drunken stupor uprooted a willow and swung it around. When a state of Drunken Might is attained, his affinity with the elements is greatly increased and natural elements he wields gain a phantasm rating of D (D if it is made of wood, D+ if the material is a softwood, C- if the material is willow, and C if the object is specifically a willow tree).
聽潮而圓 (Arrival of Tide, Circle Completion) (Anti-Self, B): As a member of the famed 108 Liangshan bandits, Lu Zhishen is famed as an anti-hero, an exemplary case of evil combating evil. Through his mortal life, Lu Zhishen isn’t spiritually connected, only in death does he become exalted as an enlightened one. When near flowing water, by rotating his monk’s spade 4 times clockwise while reading his prophecy, he triggers the use of the Middle Way.
中道 (Middle Way) (Anti-Self, A+): The Middle Way is the perfect balance, achieved at the cusp of Akasha. In this state, spiritual arts reach their maximum potential causing a rank-up in all statuses by a rank. In this state, certain savor traits such as regeneration is heightened as well. After ten sticks of incense worth of time, this state ends and Lu Zhishen perishes.
Background:
As one of the Four Great Classical Novels of China, Water Margin is host to a plethora of characters. Lu Zhishen is one of the most famous and proclaimed to be the strongest of the 108 Liangshan outlaws, holding the 13th rank of the 36 Heavenly Spirits (the 72 Earthly Fiends rank behind them) under the Solitary Star.
Born Lu Da during the Song Dynasty, his story begins with him killing a butcher by punching him thrice in the face to save a girl and her father from constant harassment. He escapes arrest and soon becomes christened as Lu Zhishen, the Sagacious One, at a monastery. At his time at the monastery, he was not a very exemplar monk asking if he could keep a small tuft of hair, urinating in public, speaking of eating meat, misunderstanding scriptures and generally not reading any. In various drunken bouts, he uprooted and tossed a willow tree and smashed various statues at the monastery. He was eventually cast out for bad behavior. He eventually joins the Liangshan bandits and becomes one of the infantry leaders after some time. They engage in many campaigns against the Liao (invaders of Song) and were granted amnesty by Emperor Huizong after he lead the charge to capture Fang La and his general Xiahou Cheng. Being one of the few survivors of the Liangshan bunch, he retreats to Liuhe Pagoda in search of spiritual guidance away from his old life of strife and turmoil. That night, hearing the tides of the Qiantian river, he is suddenly enlightened about an old prophecy given to him by an abbot. He realizes that he is soon to pass and composes a death epithet, an ode to his life and passes it on to Song Jian, the former leader of Liangshan.
In life just slaughter,
The tides complete the circle.
In death, a Buddha.
Goals: He wishes to help others to come onto the path of enlightenment.
HEROIC SPIRIT:
Name: King Midas
Nickname: The Golden Touch, The King of Avarice
Class: Caster
Age: 21 Strength: D
Endurance: D
Agility: C
Mana: A
Luck: D
Skills:
Riding (D): The stature of a king requires that one can ride a horse.
Territory Creation (B): King Midas was quite fond of roses and converted the garden into a high-density mana collection area. Upon being granted the powers of gold, she graced her garden with the indomitable luster. She would preserve their beauty by making them last forever. As he mindset changed, she stripped away the gold for to reveal their natural beauty. She carried away her rose garden as she departed from her position as king. The combined powers of the Midas Touch and the Sores of Pactolus allow her to will the garden to lash out at her enemies.
Item Creation (D): She can create duplicates of her possessions from gold.
Noble Phantasms:
The Gordian Knot (Anti-Unit, B+): As a King, Midas judges your worth to rule. The Phrygian priests and priestesses created a grand scripture, coiling together to make a binding cipher only known to the king with a priest only able to undo a singular knot. Midas took this with her as she left, giving her the right to test those who are worthy. Those meant to rule all the continent can escape from the knots, else they are to be bound until the manifestation fades. The cipher can be broken with enough brute force.
The Midas Touch (Anti-Unit, A+): Midas can turn that which she touches to gold. Simple, effective. The power of this NP corresponds to magic resistance.
The Shores of Pactolus (Anti-Unit, A): When washing away the power, she realized that she did not necessarily need to rid herself of her golden touch. If the waters of the river would purge the golden luster, all she would need is to bring the river with her. This way, she could keep the best of both worlds. She could appreciate the luster of the worthless metal and still sustain herself through food and drink. She forged a storage ring and poured the river within. She carries with her the pocket dimension ring of gold, an antidote to her natural poison. (Short version: Reverses Midas Touch)
The Sands of Pactolus (Anti-Unit, C): As a testament to her past and future, she took a prized sword, turned it to gold, and ground it down on the shore. There, she fused the sand into strands and attached it to her hair, lengthening it. Using her item creation allows this to return to the state of a sword.
Background:
Midas, king of the Phrygians, was born to a peasant who became king due a foretold prophecy laid out by the Gordian Knot. In her life, she saw a shift from the simplest nature of the world to that ruled by power, status and most of all, wealth. A simple hunk of metal could move the masses, a single hunk of metal that glistened like the sun. Due to these circumstances, she began to develop her a standard of beauty, that which represented strength was beautiful. She grew vested in a garden, one of grandeur and spent much of time, wallowing in her prosperity.
As King, she spent her time building up the wealth of her people and funneling much of it into her own coffers. One day, she came across Silenus, the satyr, tutor of Dionysus. Taking him into her care, she entertained him with her court for ten days. Upon returning him to Dionysus, he was pleased by her treatment and offered her whatever she wished. She wished for the power to turn anything to that which she loved the most, gold. The god of wine just smiled.
When she went to test her powers, she was pleased to discover that even the most worthless scrap could help decorate her palace. Upon further investigation, she was irked by the fact that she could not come into contact with food or drink without the reliance of magecraft. Taking her complaints to Dionysus, she prayed, pretending to see the error of her ways. The god consented, telling her to wash away the power in the river.
Approaching the river, she thought about how life in the grand scope of the world. A flood of uncontrollable gold made it worthless, for only the exotic things yield any value. She recalled the satyr’s drunken rambles: Those who are happiest are the departed for in death they are immortalized. As she soaked herself in the river, the power receded until it remained only in her palms. It had come to a state such that she could control it. It was a power all to herself that she did not need to answer to anyone else for. She recognized the value of the river and sought to bring it with her. Yes, to exist in this world is to pass down a story, to be renown as the repentant fool of greed. She donned a wig of gold, liquidated her estate and renounced her kingship.
She went off to live in her garden, alone, surrounded by gold and aromas. Daring to challenge the gods’ opinions with her pride with a king, she was granted the ears of an ass. Taking pride in her actions, she turned them into gold, enshrining her efforts.
In the end, she returned to the earth and turned into gold.
Goals: Midas wishes to enjoy the decadence of the present.
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Post by Iaashadow on Jul 1, 2017 15:33:23 GMT -5
Julia
Julia's eyes were wide. What was happening? The audio had been knocked out but whatever was going down certainly wasn't natural. She sat up and tried to make out details on the screen. Something had crashed into the dome and a man had come out of it. She wasn't sure though... he seemed spiritual, maybe an apparition? She assumed the most powerful mages in the world could deal with an apparition so this must have been be something more. She felt her chest clench and her vision blurred for a moment. Unless it was pure coincidence, that.... ghost? had released a substantial amount of magic. She kept her eyes glued to her screen.
Celtchar, Lancer of Spades
She opened her eyes and grabbed her abdomen, feeling the unbearable pain of Archer's bullet tear through her. Then suddenly, it was gone. She wasn't dead. She was just in sanctum, and she had been summoned.
The war was over, forever. She sat up and looked around. She wasn't near a mage, just in the same field, on the same hill. It had clearly been a while... but she knew that. She slowly climbed to her feet, then bent over to pick Luin up off of the ground. It was clean as a whistle. She looked around.
"Max?"
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Post by Zen on Jul 1, 2017 16:23:44 GMT -5
Max
Max was still on the ground, his back to the damp grass. His eyes were fixated on the clouds. "...Why?" He scowled at himself and spat to the side. "...Why me, Lass? Why couldn't it have been you instead?" He slowly sat up and yawned with boredom. "I'd take the torture over this, but... might as well get a pint while I can."
"Max?" A familiar voice called out in the distance.
"Eh...?" He stared in her direction, trying to remember. "There's someone out there..." He stumbled to his feet and unevenly began to walk, still groggy from the botched summoning. "Who's there?" he called out.
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Post by Iaashadow on Jul 1, 2017 16:27:48 GMT -5
Celtchar
The lancer slowly strode over to where Max had been laying down. She stopped a few paces in front of him and put her free hand on her hip. "Hah, so it is you. We live as we died I see. Do you think this is Dante's doing?" She didn't need to ask the question, as there was no other explanation, but felt the need to confirm it in her mind anyways. The feeling of being back in the 'real' world was tickling the back of her mind but she would deal with all of that later.
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Post by Zen on Jul 1, 2017 16:37:32 GMT -5
Max
He squinted at the woman before finally recognizing her. "Celtchar..." He chuckled. "Sorry for blasting you back there. A few stray command seals, I'm sure you know the story. But, ah..." he stared at the forest, which had been cut down significantly since they were last there. "...Dante? The wizard? Hmm... I saw him just last night. For the first time in centuries I saw him walking with purpose. Closing in on Avenger's quarters at the top of the mountain. Suicide, I figured... but judging at where we are right now, maybe he got his way after all. Hell if I know what happened up there, I didn't bother to look. But we seem to be here... and I don't see any masters around."
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Post by Iaashadow on Jul 1, 2017 16:40:30 GMT -5
Celtchar
"You're certainly correct on that front." She looked around. "We're the only ones here. I assume some Oshiro property isn't far away." She stopped. "However I don't believe I'll be paying the young master a visit. Do you recall what we are to do with this summoning? I never payed attention to Dante after the key was destroyed. Although certainly the summoning must have some purpose. We're not here.... forever, right?"
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Post by Zen on Jul 1, 2017 17:06:42 GMT -5
Max
"All the lad ever did was talk about 'changing the world', whatever that meant." Max shrugged and pocketed his hands, raising an eyebrow when he felt a piece of paper that wasn't in his coat before. "...Eh?" It was a small card, written in both German and English. "...This life is my gift to you. Do with it whatever your heart desires, but embrace this freedom. Ours is only the beginning." Celtchar padded herself and found a note of her own with an identical message. "Ah," Max quipped, "very specific."
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Post by Iaashadow on Jul 1, 2017 17:18:01 GMT -5
Celtchar
"That's bad news. I'm afraid my drive isn't one of freedom." She shook her head. "I suppose there are some servants who wish to cause chaos. I could find a mage who wishes to see them stopped and assist. Or perhaps servants should be servants no longer and form a sanctum here. I don't have an opinion, but I will find someone who does." She took a step back. "I suppose we'll cross paths again Archer. I cannot tell you where you will find me but you will." She started walking off, Luin swaying by her side.
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Post by MS on Jul 1, 2017 18:23:58 GMT -5
Ivan Tsarevich Something nudged Ivan’s face. Ah... His eyelids slowly parted. The sight of overcast and dreary skies met him, same as when he last died in this realm. It all felt like ages ago, but also as if it happened yesterday. Ivan never really did understand all of this. He never was one to search and study the big picture. Something nudged him again. “Get up you bum. We’re finally free.” Ivan glanced to the side, seeing an old friend. “Ah, Pyotr.” His golden-maned horse. Ivan finally sat up. “I guess we are, aren’t we.” “Seems that Dante guy really did walk the walk. Well, are you just gonna sit there forever? Because I’d like to see for myself how much has changed.” Ivan chuckled. “So would I. Come on, let’s go.” He stood up and mounted Pyotr, who then started to glow and shift into a intricately woven carpet. Soon enough Ivan was aloft in the air, ready to race around London. He waved to the staring passerbys below and took off.
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Post by Zen on Jul 2, 2017 1:39:25 GMT -5
Cody Lazarus
In an instant, the room descended into chaos. At the sight of so many mana signatures in one concentrated area, the Berserker instinctively let out a war cry and began swinging. Dozens of councilpersons immediately opened fire, bombarding him from all sides. Kirin and Hera were among them, concentrating on the limbs with ice magic. The elderly and inexperienced among the council took for the exits, while the audience further back soon became a stampede. Despite their collective efforts, the servant seemed to only grow angrier.
This isn't working... If he reaches the seats, people are gonna start dying.
Lazarus! Drones are here!
Sure enough, a squadron of twelve humanoid drones descended through the hole in the window the fallen artifact had made. They automatically took aim.
"No!" He ordered them, casting a quick spell to redo their programming on the fly. "Not while you might hit the humans. Order-- tether cables, target: servant!" The machines disengaged their guns and instead shot spears fastened to iron cords into the berserker's flesh, six into each wrist. "Pull!" Seizing the opportunity, the council concentrated all of their attacks on the beast at once, surely dealing a considerable amount of damage, but the creature continued to struggle.
They won't hold for long. He's simply too powerful to be held down!
"Caster, I-" He was interrupted by another angry cry from the monster, who had already managed to strain the cables to the point of snapping. Seeing no other way out, he leapt into the brick wall above the main entrance and tore right through it, escaping into the rest of the facility. "...Oh no."
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Post by Doodlebug on Jul 2, 2017 13:16:29 GMT -5
Hera Gregg
Hera had begun to feel the drain of all the spells she'd used, but she couldn't stop now. She raced after the mad spirit as it went into the office area. Panting, she decided to give her all in a final attempt to destroy the attacker. "Terrestrius et caelestis vincula."
Water and minerals flew up from the earth and traveled from various locations before beginning to circle rapidly around Berserker. The substances changed form, molding themselves into chains of some crystalized substance surrounded by a glowing liquid, and bound themselves around the powerful servant before sending each end deep into the earth. "The Chains of Earth and Heaven..." Hera muttered as she collapsed against a wall.
Berserker let out an earsplitting roar of rage and pain. Hera couldn't help but smirk as she slid to the floor. Suddenly, the monster's gazed turned exclusively onto her. ...Shit. Hera could've sworn she heard Kirin yell something, but she ignored it as she hastily scrambled back onto her feet in preparation for battle. She was forced to lean against the wall for support as she shakily held her wand aloft.
Lizzie Borden
Lizzie Borden sat up. That's funny... I don't remember lying down... She looked at the area around her. Suddenly she spotted it. Maplecroft. Her beloved home. A smile graced her face as she began to walk towards it. She was momentarily startled by some strange yelling coming from her backyard. "WE'RE NOT OPEN YET, AND NO THERE ARE NO GHOSTS HERE! SO STOP TRESPASSING!"
Lizzie felt something clench at her insides. A sign out front had the word 'SOLD' in bold red letters across it. Several men were working on the side of the yard where she stood. How dare they insult her like this? In her own backyard even?! Lizzie wasn't quite aware of what was going on, she was only able to comprehend one thing: They will pay.
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Post by MS on Jul 2, 2017 13:46:48 GMT -5
Sybil L. She stood in stunned silence. How… how could this be… A moment later and it finally sunk in. That beast could run amok in public! Sybil closed her eyes and took a deep breath, regaining her wits and composure. “Divina oculus.” She opened her eyes once more, and this time they were glowing a pale yellow. A bolt of light shot up from her pendant, passing through the ceiling and into the sky. The light transformed into an eyeball-like sphere that gazed down into all the pathways of the headquarters. There. The hideous, crazed mana signature of Berserker. Fortunately, he didn’t make it far yet. Sybil focused in on his location through the divine eye and stretched out her hand. “Veni foras, vigiliae lucis.” Three knight-like figures manifested from the light of Sybil’s magic, and immediately after appearing they lunged towards Berserker.
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Post by muhtheepic on Jul 2, 2017 14:03:48 GMT -5
Ajax of Salamis
The Ancient Warrior's flesh sizzled with a dozen wounds, but he did not mind. The sounds of battle around him were almost comforting. His own flesh meant as little to him as that of his targets -- pain was only a distant memory, long supplanted by rage and will. The swings of his sword were no weaker because of damage to his muscles; his strength remained incalculable. Ekoto cleaved through walls and bindings effortlessly, as the warrior made his way deeper into the crowd, shredding the unwise few who ventured near him.
He made to take another tremendous leap forward, only to realize -- he couldn't. He looked down to find himself bound with crystalline cords, shimmering with mana and divinity. These did not tear when he pushed. Enraged, the warrior attempted to force his way forth once more, through the chains that smelt of the gods. The bindings shifted, straining to contain his strength, but held fast, as a new onslaught of spells began tearing into Ajax' vulnerable form. A trio of glowing white constructs leapt forward to engage him, their weapons steaming with holy energy
That was when Berserker roared, hard enough to physically push the constructs back and knock the mages closest to him cleanly off their feet. He felt the rage course through him, and with a tremendous heave, uprooted the very floor of the chamber that the chains had been anchored to. As the ground around him collapsed, Ajax caught the ledge in a show of unnatural dexterity and launched himself across to the other end of the room. His shoulders set, and his eyes met with a mage -- the one that had conjured the chains that bound him.
An ancient instinct kicked in for Berserker: Proklis, Ajax' Challenge, the warrior's duel. Everyone else in the room melted out of Ajax' awareness. It was as if there was only this divine mortal to contend with, and he could feel her -- he sensed her heartbeat, her mana circulations, her emotion, her exhaustion. She would become his first prey in a long time. Like a bullet, Berserker shot forward, through an an onslaught of offensive spells, swinging with Ekoto in an attempt to cleave her in two.
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