|
Post by muhtheepic on Jun 23, 2017 11:28:34 GMT -5
Name: Webster Krauss / Codename: Tryst / Alias: Mason Gray (http://prntscr.com/fnass3) Role: Currently a Mercenary, ex-Executor from the Mage’s Association Age: 27 Skills: Portal Creation (Own Invention), Swordplay, High Mana Reserves, Physical Conditioning, a handful of Tracking and Offensive spells from his time as an Executor Weaknesses: Arrogance and ambition, Lack of support from a plurality of the Krauss family, Growing realization that he’s never going to be able to accomplish what he set out to do, Extreme awkwardness communicating with people because he grew up in a bubble, One-Dimensional Fighting Style Background: Webster was the heir apparent to the main line of the Krauss family, firstborn son to Johannes and grandson to Zoraya. Because of the young boy’s unusually vast natural mana reserves, Johannes had high hopes that Webster could become a magus powerful enough to restore the fading Krauss family’s place at the forefront of the mage’s association. He began instructing Webster in the traditional Krauss force-field magic at the age of 5, eager to hone the toddler into a capable magus in time for the next Sanctum war, only to realize that the boy’s mana made it almost impossible to cast a proper forcefield – Webster poured far too much energy into the spell without a modicum of control, creating unstable and dangerous constructs that were prone to collapsing suddenly. Disappointed, but still unwilling to part with his hopes that Webster could achieve greatness, Johannes allowed him to break an old Krouse family rule and seek the help of outside tutors to try and develop his skills. This permissiveness paid off, as the young Krauss found his mana volume incredibly well-suited towards space-warping magic, an uncommon discipline because of how energy-intensive its spells are. By applying these effects into his unstable forcefields, he created portals: volumes of mana compressed into a plane, just like a traditional Krauss forcefield, but instead of resisting motion, they used mana to redirect it (along a 4-dimensional path to a defined exit point). Webster knew when he created his first successful portal, at the age of 9, that he had finally found magic that he alone could master; a technique that would win back the respect of his family. From then one, he focused mainly on improving his physical conditioning and swordplay during training hours, while secretly practicing with his portals by night to improve their range, size, precision, and speed of creation. It took 4 years before he was confident they were battle-ready; now, it was time to set out and prove that. Webster carefully exited the Krauss family estate in the dead of night, heading towards the slums of the city, where he knew of a warehouse that was used as the meeting spot for a local gang of thugs. He returned a couple of hours later, with a picture of the scene as he’d left it: half a dozen men lying facedown, each spattered with blood, unclear whether they were dead or alive. He’d show it to his father the next day, Webster thought, and explain what he’d been doing; surely, when they learned about his new skills and exploits, they’d see his potential in a new light. Of course it didn’t work. What Webster got was a thorough dressing down for recklessly using magic outside, breaking the rules, and keeping secrets from his family, along with a revocation of his status as heir to Krauss family. There was talk of revoking his status as a Krauss entirely, disowning the boy and leaving him for the mage’s association; Johannes would not stand for it, but Zoraya, always a stickler for the rules, was in favor, and she controlled a majority of the council. The thirteen-year-old wasn’t even particularly bothered by being disowned – he knew, deep down, that his family would take him back someday. He would begin to earn their respect now, by making a name for himself. The Mage’s Association had plenty of use for a magus of Webster’s unusual talents, and after just a few months of training, he passed the preliminary tests for becoming an executor. By 16, he was an experienced field mage running solo missions. By 20, he was one of the most prolific executors in Europe, though his stealthy methods and the association’s spreading of misinformation helped keep him relatively mysterious nonetheless. And by 25, Webster finally tasted the victory of having accomplished his dream, when he received a letter from Johannes Krauss, stating Zoraya had been convinced to allow him to return. The Sanctum War was about to begin, and Webster’s combat skill and experience were both head-and-shoulders above any of the other young Krauss magi. Additionally, his mana pool would allow him to sustain even the most intensive of servants. They NEEDED a strong showing in this war, to demonstrate to the rest of the magical community that the Krauss were still a force to be reckoned with. They needed Webster. And he was more eager than anything to finally be the man of the hour. * * * * * * * * * One Week Later * * * * * * * * * * How, HOW could sanctum refuse him, after he’d been training for this ever since he started speaking in full sentences?! How was it that a senile old woman, who’d inherited her power rather than earning it, was worthier of being a master than he was?! Unwilling to face his family after the shame of not being selected, Webster set out on his own that very morning. Convinced that he had nothing more to gain from working for the Association, he sent them his resignation – normally something they’d hunt you down and kill you for, but Webster had the distinct advantage of being very difficult to hunt down and kill. He did his best to ignore the reports about whatever was going on with the war, took on his new persona (Mason Gray), and began work as an expensive mercenary in London. All the while, he’s been keeping his eyes peeled for a second chance to do something great. Objective: Become the Krauss Golden Boy once again (though he hasn’t yet figured out how), in the meantime, continue working as a mercenary and stay out of the Association’s way because they probably don’t like him.
|
|
|
Post by Zen on Jun 24, 2017 14:08:10 GMT -5
Name: Dante ( i.imgur.com/a5iNdyk.jpg) Apparent Age: 19 Class: Caster Stats: Strength: D Endurance: C Agility: B Mana: EX Luck: B Skills: Apocryphal Identity (C): Everything publically "known" about Dante is in fact a metaphor for the much stranger, yet true story behind his life. By shifting his mindset ever so slightly, he can alter his outward mana signature in such a way that other Mages will receive misleading information about his capabilities. In essence, this means he can cause his detectors to grossly underestimate his power and mana supply so that he appears to be a weak and defenseless servant, befitting the identity of "Dante" the people are familiar with. Those who challenge him in this state are met with a horrific surprise. Global Communication (C): Mental communication for most mages is limited to a select few people (typically their allies) and a set distance away, but through his cult Dante can communicate without any hindrances to any (and oftentimes every) mage in the world at once, as loudly and as clearly as he wants. This not only allows him to broadcast messages to friends, enemies and bystanders alike, but also lets him seamlessly issue commands to his followers and receive messages from them in return. Don't worry, he can't read your thoughts. Also, note that if you were to somehow kill the majority of his cult's population, Dante loses this ability as he no longer has a medium to send messages through. Magecraft (A/EX): Dante is a force to be reckoned with when focused on his magecraft. The fact that he held his own while venturing into realms no living mortal was meant to enter is a testament to his skills and ability to defend himself. He has a naturally high supply of mana, mastery in advanced spells in numerous books (primarily those of offensive spells), and enough firepower to kill lesser angels and demons if necessary. This skill increases to EX rank when he activates one of his noble phantasms, simply by virtue of him using spells normally bound to heaven, hell and purgatory, realms forbidden from mortals by Ruler. If angered, Dante is capable of terrible things. Noble Phantasms: THE DIVINE COMEDY: The books of Inferno, Purgatory and Paradise are Dante's three noble phantasms. He starts only with access to Paradise, but once all three are unlocked he may only use one at a time. Activating one of these noble phantasms allows him to cast magic that normally can only be found in the realm the respective book describes. Paradise (A): The original copy of the third and final book of the divine comedy, and the first Dante has access to upon materializing. To mortals it appears as nothing more than a poem depicting the story of Dante as he travels through paradise and atones for his sins, but in reality a plethora of otherworldly spells are encoded inside. It is the book that contains the incantation he used to free the servants and unleash them upon the world, but in addition the book gives him access to divine spells the mortal realm has never seen before. This includes Resurgence, Arrival and Indulgence; spells that tamper with death, life and reward. Resurgence-- One of the spells hidden within Paradise. Upon the death of a nearby servant, Dante can cast this and seize the body, forcing it to re-materialize. This begins a sort of tug-of-war between him and Ruler, who has already begun to reclaim the servant's soul. While this occurs, the servant will obey Dante's commands and typically fight on his behalf. This typically doesn't last for more than a few minutes, and the servant can only register very simple commands, but they can use their noble phantasm once before disintegrating. Because of the high cost of this spell, it is typically only cast when necessary to secure a victory. If Dante doesn't react quickly enough, or the death comes too suddenly, he will not be able to successfully cast this. Additionally, a clever master will realize that any remaining command seals they might have had when the servant died can be used to take back control of the servant, but this will not save them from being claimed by Sanctum once the battle has ended. Arrival-- Another divine spell. Casting this will summon a pair of familiars that take the form of armored valkyries with large, angelic wings on their backs. Their stats are D for strength, endurance, agility and mana, and E for luck; stronger than a human, weaker than any servant. They are especially weak to earthly magic and can be defeated by an experienced mage. Good for scouting and distractions; bad for actually killing things. Indulgence-- A spell that, though useless in combat, was nevertheless never meant to leave paradise. In its natural state it flows through heaven and places its targets in a state of bliss. In practice in the mortal realm, it effectively emulates paradise by putting its target into a deep sleep and spoiling them with pleasant, pleasurable dreams. Waking up becomes a somewhat difficult endeavor, but never to the point of placing the target in danger. It would have been a good spell to use as a distraction or tranquilizer mid-combat, if it weren't for the fact that it can only easily be cast when the target is lying motionless and at least somewhat relaxed. It will most likely be used as simply a recreational spell by Dante's master and his allies, but in some rare cases it may come in handy to cast on prisoners in their sleep to keep them inactive for longer. This is one of the few divine spells that can easily be learned by a mortal; though it is similar to many sleep-related spells on earth, it was specifically designed for use in paradise only. Vector-- A divine combat spell. Fires a volley of white-hot arrows that ricochet around walls. Especially powerful against phantoms, witches, demons and other eldritch creatures. Blessing-- A holy spell for the purpose of protecting mortals. It blesses a mage or bystander with a protective barrier that shields them from the attacks of any undead entity. This includes servants, as they are technically resurrected spirits. Can only protect one person at a time, and doesn’t protect against attacks from the living. Freedom (We won't be casting this one again, don't worry)-- A spell named by Dante himself. Quite simply, it rips a hole in the gates of Sanctum itself and allows passage through it. As one might imagine, the amount of mana required to cast this spell is unimaginable. It requires a powerful caster on one side of the divide, and a civilizations' worth of mages on the other, all casting simultaneously. As per Dane's designs, he had an internationally based cult ready and waiting, passing down his teachings in the mortal realm for centuries in preparation for the casting of this one spell. The rip in the gates doesn't last for very long, but it's plenty of time to release every last one of the spirits trapped inside. Half of the mana is spent to actually open Sanctum; the other half is used to materialize the servants. It is a massive undertaking. Pugatory (A): The details are unknown, but we can assume that this gives him access to spells he learned as he traveled through Purgatory. Inferno (EX): Like Purgatory, Inferno is currently a mystery to us. All we know is that it is an EX ranked noble phantasm, meaning there is a tremendous secret that the realm is hiding from us. Pray that we need never learn of it. Backstory: Centuries ago, Dante was a member of the mage's association, and an overly curious one. What we do know is his most famous work, the Divine Comedy: A story detailing the story of a fictional character also named Dante and his travels through Hell, Purgatory and Heaven on the road to spiritual atonement. The mortal realm had always been taught that this character was a figment of the imagination of the real Dante Alighieri, an ordinary politician with little more than a silly red robe and a talent for poetry. In reality, it was the poet that was the character-- invented by the wandering mage as a way to cover his tracks. What better way to ward off suspicion than to brand yourself as a work of fiction? The true Dante we know very little of. He had once been a master in the Sanctum War, according to the association's records, but upon defeating the six other masters and their servants, he and his own servant vanished into the wind. With the help of the soul of his deceased friend, he ventured through the circles of hell, learning of their eldritch magic and leaving behind a book titled Inferno in the mortal realm. Hidden within the pages are, supposedly, the secrets of dark magic, but no one has ever been able to decode the work. After passing through hell, Dante traveled through purgatory, again leaving behind a book named as such and pushing forward into heaven. He never returned from his journey in paradise, but by the time he had begun the trek he had already founded a secret society with which he had established a mental link. Through them he wrote the book of Paradise, with the instructions for casting the Freedom spell, but never again set foot in the realm of man. Well, not until today.
|
|
|
Post by MS on Jun 24, 2017 17:29:54 GMT -5
Lester Makar Les exhaled, seeing his breath remain as a foggy, white mist in the air before fading away. The autumn chill was starting to settle into London. He looked up to the sky. The clouds took on a darker, even gloomier gray today, indicating that rain was going to come soon. Typical. He scanned the area. King’s Cross was bustling with people coming to and fro the underground, as usual. Many were locals rushing to work. Others were travelers leisurely enjoying the sights. Les wondered how many scattered among them were rather, say, peculiar individuals. It didn’t matter for now, though. He got a deck of cards out of his pocket and began shuffling them. A few minutes later, Les saw a pair of legs approach him in his peripheral vision. He waited until the figure finished approaching him, and looked up to see a young, teenage boy standing in front of him. “Need something?” “I’ve heard about you. You’re the magician that hangs around the station.” “Maybe. There’s lots of magicians.” Les smiled. “So. You wanna see a magic trick then?” “I bet I could figure out the trick.” Les chuckled. “Well, the answer is pretty simple. Here.” He handed the deck of cards to the boy. “Go ahead and verify that as a real deck.” The boy scanned through the cards and nodded. He handed the deck back to Les. Les shuffled the cards and fanned them out in his hand. “Pick a card. Look at it but don’t tell me what it is. Turn it over once your done.” The boy slowly drew a card about three forths into the deck, following the instructions Les gave him. “Ok, this trick is pretty simple. I’m just going to guess what card you drew. Nine of diamonds.” “What? No it was-” The boy stopped as he turned the card over, blinking rapidly a few times. Huh? But- I could’ve sworn it was a three- “Surprised? What were you about to say?” The boy shook his head. “Never-mind. Could we try that again?” Maybe I just remembered wrong. Les took the card, reshuffled the deck, and fanned them out once more. The boy scanned through the cards more carefully this time. Is he using some form of suggestion? None of the cards really stand out though... He decided on a card closer to the center. Five of clubs. Okay. He rubbed his eyes for good measure. Still the five of clubs. He placed the card face down on the ground. “Alright let’s see… jack of hearts.” “Okay, that’s just rubbish.” The boy started turning over the card. “I know for sure it’s- GAH!” He flung the card away. On it was an image of a rather realistic looking spider. Les laughed. “Sorry. Couldn’t resist. Here.” He picked up the card and handed it back to the boy. “Don’t worry. Spider’s gone.” The boy took the card and cautiously flipped it over. Jack of diamonds. This doesn’t make any sense! Wait -- “Didn’t you say it was a jack of hearts?” “Oh did I? My bad.” Les snapped his fingers. “That better?” The boy glanced back down at the card. His eyes widened. In place of the diamonds were hearts. How is he doing that!? He started scratching the face of the card to see if anything came off. Nothing. He grabbed the rest of the deck and started rummaging through the cards. Maybe I missed something here. There’s no way this deck is actually normal. After a few seconds of searching a card caught his eye. A second jack of hearts! He looked back to the original card he pulled. It changed again. ... Five of clubs. He sighed. “Ok, I give up. What’s the trick.” “Hmm. Typically, magicians never reveal their secrets. But I’m not a typical magician.” Les started gathering the cards. “Between you and me, none of this is smoke and mirrors, invisible strings, fancy chemicals, or the like. It’s not a dream either. May seem like a cop-out answer, if not crazy, but it’s straight up magic.” “You’re kidding.” “100 percent serious.” With a flick of his wrist, a series of small sparks manifested from Les’s palm. Some took on a light blue color. Others were a vibrant orange and yellow. Les flung the sparks into the air. They remained there, flickering like stars before disappearing altogether. The boy continued to stare at the sky, and for a moment his face flashed with the wonder of a little kid seeing a magic trick for the first time. ... If only my first experience was like this, Les thought, before shaking his head. He tucked away the cards. “Honestly, despite all of this, I don’t expect you to believe me. In fact, it might even be better if you don’t. There’s people who would kill to keep this a secret.” “You mean… there’s more people like you? Assuming this is all real.” “There’s plenty.” “But… why keep it a secret? If so many people can do impossible things, why not use it to help the rest of us?” Les leaned back and sighed, looking at the grey, overcast sky. “Funny thing is, I’ve been wondering that myself. It’s not all fun and games, y’know. Magic, or well, magecraft I should say, can get quite bloody nasty. And more importantly, it’s powerful stuff. People with power like to keep it to themselves. Makes ‘em feel better than everyone else." He looked back to the boy. "As for me?” Les grinned. “I’m just waiting for the big show.” And with a snap of his fingers, he disappeared.
|
|
|
Post by Zen on Jun 24, 2017 22:59:20 GMT -5
Kirin Oshiro
London, England
Two years later.
It was dim outside. As the two of them exited the restaurant, at ease for the first time in weeks, they saw the people in the streets ducking for cover from the pouring rain.
November, Kirin noted to himself. Things are starting to finally cool down.
He looked to Hera, standing at his right. Radiant as ever.
"Lovely night, isn't it?"
|
|
|
Post by Doodlebug on Jun 24, 2017 23:21:04 GMT -5
Hera Gregg
Hera glanced at the man walking beside her, his words carrying her from the plain of her thoughts back into reality. A shiver shook her frame as she frantically pulled her jacket closed. Wait. When did I put my jacket on? As a matter of fact, when did we leave the restaurant?! A cough from her left reminded her that she wasn't alone. "Oh! Uh...what were you saying again?"
|
|
|
Post by Zen on Jun 24, 2017 23:29:24 GMT -5
Kirin Oshiro
"Erm... Nothing important." He sighed and fixed her coat for her, and then patted her on the arm. "You're really starting to worry me, my dove. I need you to understand that you can't be on edge from morning to sundown. It's not good for you. I've angered a few old men, not a league of assassins. I... I took you here to relax, remember? So we could relax. You weren't much for conversation at the restaurant, but do you suppose we could... talk now? When it's quiet and nobody's bothering us?"
|
|
|
Post by Doodlebug on Jun 25, 2017 0:06:56 GMT -5
Hera Gregg
Hera sighed, "First of all, you've angered a few old men who each own a league of assassins. Second of all... I suppose you're right."
She took in the area around them. The chill of a November breeze seeped through her thick woolen jacket as a light rain fell upon the streets of London. It was honestly quite picturesque and romantic. Perhaps, maybe just this once, she could relax. Enjoy herself. Live a little, if just for a moment. "I'll... I'll try to relax. What is it you want to talk about?"
The streets shimmered under the warm lamplight lining the streets. Hera slipped her hand into Kirin's and rested her head on his shoulder, contentedly soaking up his warmth for herself. Everything became hazy as it continued to drizzle, each droplet distorting more of their surroundings creating a sparkling mosaic of the streets of London. Some soft music floated on the breeze, from where who knows? Each building they passed gave off a warm glow and seemed to be filled with happy laughter- or maybe that was just Hera's imagination. It certainly fit the scene. Ah, but that alleyway up ahead seemed a little treacherous. Relatively unlit and most likely unwatched. Who knows what could be lurking in it's shadows? It could easily work as an impromptu attack location and any deaths would probably be- Fuck. I'm really bad at this whole relaxing thing.
|
|
|
Post by Zen on Jun 25, 2017 0:14:27 GMT -5
Kirin Oshiro
He spoke softly. "...There's the girl I missed. Just for tonight, I'd like to have you back, Hera. Just you. None of this talk of the association, or the world around us, or whatever god-forsaken project Cody's come up with." Kirin giggled for a bit, finding himself also lost in the city's atmosphere. "...Do you like London, Hera? Places like it? Where it rains and gets quiet from time to time?"
|
|
|
Post by Doodlebug on Jun 25, 2017 0:23:41 GMT -5
Hera Gregg
"The quiet is certainly refreshing, that much I'll admit," Hera answered as they continued to mosey along. "Although, I'm not quite as big a fan of the constant raining."
|
|
|
Post by Zen on Jun 25, 2017 0:35:29 GMT -5
Kirin Oshiro
"Mmm... we can find some place a little more dry. I'd waltz with you in the desert if you wanted to. Hot, cold, humid, arid... It's really something we two ought to consider: somewhere to... settle. Not just like tonight. Somewhere to rest for a very long time. Do you... know any good places, Hera?"
|
|
|
Post by Doodlebug on Jun 25, 2017 0:43:15 GMT -5
Hera Gregg
Hera stopped suddenly bringing Kirin to a halt with her. "Kirin... are you implying what I think you're implying?"
|
|
|
Post by Zen on Jun 25, 2017 1:03:08 GMT -5
Kirin Oshiro
He took in a long, steady inhale and stepped out of her grasp for a moment. "Hera, I... I know for a fact that you're the one person I couldn't stand to let go of in my life. And that's not because you've been protecting me. This has to go both ways-- I need to be able to protect you, from... yourself. Your fears. The sleepless nights. Those lonely mornings. I want evenings like these to last forever. The few times we can be together with only the rain keeping us company. The few times I know for certain that you're happy. It's sometimes difficult to stay calm with the association at our necks, I understand. Eyes everywhere, and all that. But I can make it through, knowing that you're safe and sound. On the inside as well as outwards. I want to turn these rare moments of bliss into a life for the two of us. I hope you feel the same with me, because..." Shivering slightly, he pulled a ring out of his back pocket and placed a knee on the soaked ground. "...because damn the others, damn the association and damn anyone who makes us scared. Forget with me, for just a moment, what keeps us up at night. I want to spend the rest of my days with you."
|
|
|
Post by Doodlebug on Jun 25, 2017 1:15:10 GMT -5
Hera Gregg
Hera stood frozen for a few moments, mouth hanging open in shock. Is he...? Wow. I mean, wow. He's really...
Hera knelt down in front of Kirin and placed a kiss on his lips. "You know, there was probably a shorter way of saying that. One that doesn't increase the likelihood of us catching colds."
Hera leaned back and caught Kirin's stunned and concerned expression. She laughed as she stood, pulling him up with her. She took the ring and slipped it onto the proper finger on her left hand. As she wrapped her arms around him, Hera whispered two simple sentences into Kirin's ear. "I love you so much. Of course I'll marry you."
|
|
|
Post by Iaashadow on Jun 25, 2017 22:52:55 GMT -5
MAGES
What's your name?: Jackson Blair
What do you do?: Jack's life has changed dramatically since the war. He holds a steady job teaching magic to mages without a family connection, and still dabbles in crime from time to time, however he's managed to settle down in a condo on Long Island. He's been getting better at his magic and style.
What's your age?:26
What are you good at?: Jack is still a good trickster who knows how to pull a good scheme. He's phenomenal at illusion and AoE magic through the use of his collection of roses. He is elusive and agile without his magic, and his magic only amplifies these traits. Jack is also good at persuasion and communication.
What gives you trouble?: Jack is scrawny and can't fight well, he also is not super in shape so he has low physical stamina. Jack is very selfish and outside of a few very trusted people, he takes instructions from no one. His magic only works as a means to an end, and he isn't that good offensively, and larger servants can just ignore his party tricks and crush him.
Where are you coming from?: Jack spent his post childhood as a thief, cheat, and a crook then was suddenly thrust into something much larger via the sanctum war. He fought as a Spade until the factions dissolved to combat the rogue Oshiro Patriarch. Celtchar, Jack's servant and close friend, was slain in battle, leaving him devastated, and despite ultimately defeating the evil, Jack left adventure behind. After a few months of trying to get back to his old life Jack realized he needed to move on. He began to tutor young mages and moved into a condo, where he lives now.
Where are you going?: Jack is living his life and running his business. He considers himself fairly removed from the world of sanctum and hasn't spoken to any of his former teammates in the last year.
---
Name: Julia Bellinger
Role: London Magic Academy student
Age: 17
Skills: Julia is an elemental mage with lots of practice in most of her field. She specializes in fire and landscape altering magic. She's very athletic and physically strong for someone her size. (She's pretty small)
Weaknesses: She's quite small, and very defensive about her skills and her size. She likes to be trusted and other's perception of her is really important to her.
Bio: Julia wasn't involved in the war and is from a fairly minor family in the magical community, and therefore hasn't done much in regards to sanctum anything. She is a good student at the academy and spends most of her time doing schoolwork to try to ascend the ranks of magic's best and their children. She has a few friends but mostly keeps to herself.
SERVANTS
What's your name?: Celtchar
What do they call you?: Wielder of Luin // Formerly the Lancer of Spades
What class are you?: Lancer
What's your age?: Looks to be around 28
What are your stats?: Strength: A+ Endurance: C Agility: B Mana: C Luck: D
What's your Noble Phantasm?: Luin, Spear of Bloodlust (Anti-Unit, C~A)
Lancer’s spear, the legendary Luin, is an absurdly sharp spear much taller than Lancer herself. It is also incredibly heavy, and few but Lancer can wield it. Whatever blood Luin draws from an enemy is instantly transformed into a deadly and corrosive poison, so even a scratch from it can kill. Lancer is not immune to this poison, and a drop of blood from an enemy is enough to kill her. It is constantly wreathed by flames that come off of it in sparks. Upon killing an enemy, the flames grow larger, inflicting more damage upon opponents and increasing the rank of the spear. However, the large flames burn Lancer as well, and they travel down the spear for each enemy killed. By the time this Noble Phantasm reaches A-rank (around three enemies), Lancer’s hands are on top of Luin’s flames, and she will die if he does not quench them.
Hell’s Torrent (Anti-Army, A-)
If Lancer throws her spear when it is at the A-rank level, it will release its fire at whoever it passes over, not even needing to hit someone directly. The potent combination of fire and toxic vapors is enough to kill defenseless magi and even weaker Servants. Lancer himself will also be damaged by the oppressive conditions, and will be essentially defenseless until he retrieves his spear after it is thrown. This Noble Phantasm requires a large amount of mana from both the Servant and Master, and is unlikely to be used more than once or twice in the Sanctum War.
Blood Cauldron (Anti-Unit, E)
A cauldron of blood that Lancer can summon is his only method of controlling Luin. Dipping Luin in this cauldron will quench its flames, resetting it to a Rank-C Noble Phantasm. In addition, the large cauldron of blood is capable of absorbing any toxic blood that remains on the spear, keeping Lancer safe from the spear’s ill effects. It takes a few seconds to successfully summon the cauldron and tame the spear, and if the spear is damaged or destroyed by an enemy attack, Lancer will be left with no way to control his weapon. The blood in the cauldron is toxic and corrosive to the touch.
Where are you coming from?: Celtchar was a mighty Irish warrior but remembers very little of her memories except as a servant. She's infamous for being an unwieldy but incredibly powerful servant as has slaughtered many enemy servants in her time. In the war, Celtchar fought for the spades but after the betrayal joined her master to attempt to stop anyone from getting the key. She was killed in battle by an Archer's arrow and her consciousness slipped back into the void.
Where are you going?: Celtchar ultimately exists to fight and serve, and her resurgence back into the world changes none of that. She hopes to find a benevolent master, but doesn't know how long it's been or who she has been called to fight. However she intends to fight.... and win.
|
|
|
Post by Zen on Jun 26, 2017 22:00:04 GMT -5
Name: Skyla Robinson ( i.imgur.com/vWR1q7c.png) Role: A student of Jackson Blair, and a mage of dubious origins but serviceable magic circuits. Age: 18 Skills: Eagerness to learn, good stamina, studious and has a high potential for magecraft. She's currently best versed in shields and healing magic, but knows some combat spells as well. Weaknesses: No formal training in magecraft prior to being taken under Mr. Blair's wing last year. Hasn't learned any advanced spells and is still learning the basics. Keeps to herself and often doesn't communicate, and especially refuses to speak of her past. Background: One morning, a red haired girl named rang the doorbell of the condo of Jackson Blair, a former master in the final Sanctum War. She identified herself as Skyla Robinson and stated that she had been told of an experienced mage who lived somewhere on Long Island, and she had pursued him in the hopes of becoming an apprentice of his. Skyla revealed very little about her past, but said simply that she needed to learn to defend herself in the event of the worst-case scenario, whatever that might be. The man was suspicious of how little she spoke of herself, but reluctantly took her under his wing. He was shocked, and more so concerned, by the complex and elegantly crafted magic circuits that naturally ran under her skin. In terms of potential they rivaled those of the mages of the three major families of the Association, House Conzette, House Oshiro and House Krauss. Nevertheless Skyla was a complete amateur in the arts of magic, having only practiced starting two years prior to meeting him, and obviously couldn't possibly match blows with any experienced mage, but the potential she displayed was enough to catch his interest. Skyla is now one of his students, and she's beginning to become very curious about the Sanctum War he had participated in-- especially Cody Lazarus, for whatever reason... Objective: Learn to fight and defend herself, someday meet this "Lazarus" or any other former member of the Club Faction, as well as other motives she refuses to speak of.
|
|